OGRE  1.9.0
Ogre::FocusedShadowCameraSetup Member List

This is the complete list of members for Ogre::FocusedShadowCameraSetup, including all inherited members.

AllocatedObject()Ogre::AllocatedObject< SceneCtlAllocPolicy >explicit
AllocatedObject()Ogre::AllocatedObject< SceneCtlAllocPolicy >explicit
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) constOgre::FocusedShadowCameraSetupprotected
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) constOgre::FocusedShadowCameraSetupprotected
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) constOgre::FocusedShadowCameraSetupprotected
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) constOgre::FocusedShadowCameraSetupprotected
FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) constOgre::FocusedShadowCameraSetupprotected
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) constOgre::FocusedShadowCameraSetupprotected
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) constOgre::FocusedShadowCameraSetupvirtual
getUseAggressiveFocusRegion() constOgre::FocusedShadowCameraSetup
mBodyBOgre::FocusedShadowCameraSetupmutableprotected
mLightFrustumCameraOgre::FocusedShadowCameraSetupprotected
mLightFrustumCameraCalculatedOgre::FocusedShadowCameraSetupmutableprotected
mPointListBodyBOgre::FocusedShadowCameraSetupmutableprotected
mPointListBodyLVSOgre::FocusedShadowCameraSetupmutableprotected
msLightSpaceToNormalOgre::FocusedShadowCameraSetupprotectedstatic
msNormalToLightSpaceOgre::FocusedShadowCameraSetupprotectedstatic
mTempFrustumOgre::FocusedShadowCameraSetupprotected
mUseAggressiveRegionOgre::FocusedShadowCameraSetupprotected
operator delete(void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete(void *ptr, void *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete(void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete(void *ptr, void *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete[](void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete[](void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new[](size_t sz)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< SceneCtlAllocPolicy >
operator new[](size_t sz)Ogre::AllocatedObject< SceneCtlAllocPolicy >
setUseAggressiveFocusRegion(bool aggressive)Ogre::FocusedShadowCameraSetup
transformToUnitCube(const Matrix4 &m, const PointListBody &body) constOgre::FocusedShadowCameraSetupprotected
~AllocatedObject()Ogre::AllocatedObject< SceneCtlAllocPolicy >
~AllocatedObject()Ogre::AllocatedObject< SceneCtlAllocPolicy >
~FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetupvirtual
~ShadowCameraSetup()Ogre::ShadowCameraSetupvirtual