OGRE
1.9.0
|
Operation setup for a RenderTarget (collected). More...
#include <OgreCompositorInstance.h>
Public Types | |
typedef std::bitset< RENDER_QUEUE_COUNT > | RenderQueueBitSet |
A set of render queues to either include or exclude certain render queues. | |
Public Member Functions | |
TargetOperation () | |
TargetOperation (RenderTarget *inTarget) | |
Public Attributes | |
int | currentQueueGroupID |
Current group ID. | |
bool | findVisibleObjects |
Whether this op needs to find visible scene objects or not. | |
bool | hasBeenRendered |
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation. | |
float | lodBias |
LOD offset. | |
String | materialScheme |
Which material scheme this op will use. | |
bool | onlyInitial |
RenderQueueBitSet | renderQueues |
Which renderqueues to render from scene. | |
RenderSystemOpPairs | renderSystemOperations |
RenderSystem operations to queue into the scene manager, by uint8. | |
bool | shadowsEnabled |
Whether shadows will be enabled. | |
RenderTarget * | target |
Target. | |
uint32 | visibilityMask |
Scene visibility mask If this is 0, the scene is not rendered at all. | |
Operation setup for a RenderTarget (collected).
Definition at line 111 of file OgreCompositorInstance.h.
typedef std::bitset<RENDER_QUEUE_COUNT> Ogre::CompositorInstance::TargetOperation::RenderQueueBitSet |
A set of render queues to either include or exclude certain render queues.
Definition at line 144 of file OgreCompositorInstance.h.
Ogre::CompositorInstance::TargetOperation::TargetOperation | ( | ) |
Definition at line 114 of file OgreCompositorInstance.h.
Ogre::CompositorInstance::TargetOperation::TargetOperation | ( | RenderTarget * | inTarget | ) |
Definition at line 117 of file OgreCompositorInstance.h.
References currentQueueGroupID, findVisibleObjects, hasBeenRendered, lodBias, materialScheme, onlyInitial, shadowsEnabled, target, and visibilityMask.
int Ogre::CompositorInstance::TargetOperation::currentQueueGroupID |
Current group ID.
Definition at line 128 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
bool Ogre::CompositorInstance::TargetOperation::findVisibleObjects |
Whether this op needs to find visible scene objects or not.
Definition at line 158 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
bool Ogre::CompositorInstance::TargetOperation::hasBeenRendered |
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
Definition at line 155 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
float Ogre::CompositorInstance::TargetOperation::lodBias |
LOD offset.
This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail
Definition at line 140 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
String Ogre::CompositorInstance::TargetOperation::materialScheme |
Which material scheme this op will use.
Definition at line 160 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
bool Ogre::CompositorInstance::TargetOperation::onlyInitial |
Definition at line 151 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
RenderQueueBitSet Ogre::CompositorInstance::TargetOperation::renderQueues |
Which renderqueues to render from scene.
Definition at line 147 of file OgreCompositorInstance.h.
RenderSystemOpPairs Ogre::CompositorInstance::TargetOperation::renderSystemOperations |
RenderSystem operations to queue into the scene manager, by uint8.
Definition at line 132 of file OgreCompositorInstance.h.
bool Ogre::CompositorInstance::TargetOperation::shadowsEnabled |
Whether shadows will be enabled.
Definition at line 162 of file OgreCompositorInstance.h.
Referenced by TargetOperation().
RenderTarget* Ogre::CompositorInstance::TargetOperation::target |
uint32 Ogre::CompositorInstance::TargetOperation::visibilityMask |
Scene visibility mask If this is 0, the scene is not rendered at all.
Definition at line 136 of file OgreCompositorInstance.h.
Referenced by TargetOperation().