#include <OgreMeshSerializer.h>
Definition at line 192 of file OgreMeshSerializer.h.
◆ ~MeshSerializerListener()
virtual Ogre::MeshSerializerListener::~MeshSerializerListener |
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◆ processMaterialName()
virtual void Ogre::MeshSerializerListener::processMaterialName |
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Mesh * | mesh, |
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String * | name ) |
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pure virtual |
Called to override the loading of the given named material.
◆ processMeshCompleted()
virtual void Ogre::MeshSerializerListener::processMeshCompleted |
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Mesh * | mesh | ) |
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pure virtual |
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here.
◆ processSkeletonName()
virtual void Ogre::MeshSerializerListener::processSkeletonName |
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Mesh * | mesh, |
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String * | name ) |
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pure virtual |
Called to override the reference to a skeleton.
The documentation for this class was generated from the following file: