29#ifndef __Ogre_Terrain_Prereq_H__
30#define __Ogre_Terrain_Prereq_H__
38 class TerrainPageContent;
39 class TerrainPageContentFactory;
48#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT
49# if defined( OGRE_STATIC_LIB )
50# define _OgreTerrainExport
52# if defined( OGRE_TERRAIN_EXPORTS )
53# define _OgreTerrainExport __declspec( dllexport )
55# if defined( __MINGW32__ )
56# define _OgreTerrainExport
58# define _OgreTerrainExport __declspec( dllimport )
62#elif defined ( OGRE_GCC_VISIBILITY )
63# define _OgreTerrainExport __attribute__ ((visibility("default")))
65# define _OgreTerrainExport
A node in a quad tree used to store a patch of terrain.
The main containing class for a chunk of terrain.
AllocatedObject< GeneralAllocPolicy > GeneralAllocatedObject
GeneralAllocatedObject TerrainAlloc