OGRE  1.9.0
OgreImageResampler.h File Reference
#include <algorithm>

Go to the source code of this file.

Classes

struct  Ogre::LinearResampler
 
struct  Ogre::LinearResampler_Byte< channels >
 
struct  Ogre::LinearResampler_Float32
 
struct  Ogre::NearestResampler< elemsize >
 

Namespaces

namespace  Ogre
 

Macros

#define ACCUM3(x, y, z, factor)
 
#define ACCUM4(x, y, z, factor)
 
#define UNPACK(dst, x, y, z)
 

Macro Definition Documentation

◆ ACCUM3

#define ACCUM3 ( x,
y,
z,
factor )
Value:
{ float f = factor; \
size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \
accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \
accum[2]+=srcdata[off+2]*f; }

Referenced by Ogre::LinearResampler_Float32::scale().

◆ ACCUM4

#define ACCUM4 ( x,
y,
z,
factor )
Value:
{ float f = factor; \
size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \
accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \
accum[2]+=srcdata[off+2]*f; accum[3]+=srcdata[off+3]*f; }

Referenced by Ogre::LinearResampler_Float32::scale().

◆ UNPACK

#define UNPACK ( dst,
x,
y,
z )
Value:
PixelUtil::unpackColour(&dst, src.format, \
srcdata + srcelemsize*((x)+(y)*src.rowPitch+(z)*src.slicePitch))

Referenced by Ogre::LinearResampler::scale().