OGRE  1.9.0
OgreShaderFFPTransform.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8Permission is hereby granted, free of charge, to any person obtaining a copy
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26*/
27#ifndef _ShaderFFPTransform_
28#define _ShaderFFPTransform_
29
31#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
33
34namespace Ogre {
35namespace RTShader {
36
43
48class _OgreRTSSExport FFPTransform : public SubRenderState
49{
50
51// Interface.
52public:
53
57 virtual const String& getType() const;
58
62 virtual int getExecutionOrder() const;
63
67 virtual void copyFrom(const SubRenderState& rhs);
68
72 virtual bool createCpuSubPrograms(ProgramSet* programSet);
73
74
75 static String Type;
76};
77
78
83class _OgreRTSSExport FFPTransformFactory : public SubRenderStateFactory
84{
85public:
86
90 virtual const String& getType() const;
91
95 virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
96
100 virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
101
102protected:
103
107 virtual SubRenderState* createInstanceImpl();
108
109
110
111};
112
115
116
117}
118}
119
120#endif
121#endif
#define _OgreRTSSExport
Abstract factory interface for creating SubRenderState implementation instances.
This class is the base interface of sub part from a shader based rendering pipeline.
_StringBase String