OGRE  1.9.0
Ogre::CompositorInstance::TargetOperation Class Reference

Operation setup for a RenderTarget (collected). More...

#include <OgreCompositorInstance.h>

Public Types

typedef std::bitset< RENDER_QUEUE_COUNTRenderQueueBitSet
 A set of render queues to either include or exclude certain render queues.
 

Public Member Functions

 TargetOperation ()
 
 TargetOperation (RenderTarget *inTarget)
 

Public Attributes

int currentQueueGroupID
 Current group ID.
 
bool findVisibleObjects
 Whether this op needs to find visible scene objects or not.
 
bool hasBeenRendered
 "Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
 
float lodBias
 LOD offset.
 
String materialScheme
 Which material scheme this op will use.
 
bool onlyInitial
 
RenderQueueBitSet renderQueues
 Which renderqueues to render from scene.
 
RenderSystemOpPairs renderSystemOperations
 RenderSystem operations to queue into the scene manager, by uint8.
 
bool shadowsEnabled
 Whether shadows will be enabled.
 
RenderTargettarget
 Target.
 
uint32 visibilityMask
 Scene visibility mask If this is 0, the scene is not rendered at all.
 

Detailed Description

Operation setup for a RenderTarget (collected).

Definition at line 111 of file OgreCompositorInstance.h.

Member Typedef Documentation

◆ RenderQueueBitSet

A set of render queues to either include or exclude certain render queues.

Definition at line 144 of file OgreCompositorInstance.h.

Constructor & Destructor Documentation

◆ TargetOperation() [1/2]

Ogre::CompositorInstance::TargetOperation::TargetOperation ( )

Definition at line 114 of file OgreCompositorInstance.h.

◆ TargetOperation() [2/2]

Ogre::CompositorInstance::TargetOperation::TargetOperation ( RenderTarget * inTarget)

Member Data Documentation

◆ currentQueueGroupID

int Ogre::CompositorInstance::TargetOperation::currentQueueGroupID

Current group ID.

Definition at line 128 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ findVisibleObjects

bool Ogre::CompositorInstance::TargetOperation::findVisibleObjects

Whether this op needs to find visible scene objects or not.

Definition at line 158 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ hasBeenRendered

bool Ogre::CompositorInstance::TargetOperation::hasBeenRendered

"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.

Definition at line 155 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ lodBias

float Ogre::CompositorInstance::TargetOperation::lodBias

LOD offset.

This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail

Definition at line 140 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ materialScheme

String Ogre::CompositorInstance::TargetOperation::materialScheme

Which material scheme this op will use.

Definition at line 160 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ onlyInitial

bool Ogre::CompositorInstance::TargetOperation::onlyInitial
See also
CompositionTargetPass::mOnlyInitial

Definition at line 151 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ renderQueues

RenderQueueBitSet Ogre::CompositorInstance::TargetOperation::renderQueues

Which renderqueues to render from scene.

Definition at line 147 of file OgreCompositorInstance.h.

◆ renderSystemOperations

RenderSystemOpPairs Ogre::CompositorInstance::TargetOperation::renderSystemOperations

RenderSystem operations to queue into the scene manager, by uint8.

Definition at line 132 of file OgreCompositorInstance.h.

◆ shadowsEnabled

bool Ogre::CompositorInstance::TargetOperation::shadowsEnabled

Whether shadows will be enabled.

Definition at line 162 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ target

RenderTarget* Ogre::CompositorInstance::TargetOperation::target

Target.

Definition at line 125 of file OgreCompositorInstance.h.

Referenced by TargetOperation().

◆ visibilityMask

uint32 Ogre::CompositorInstance::TargetOperation::visibilityMask

Scene visibility mask If this is 0, the scene is not rendered at all.

Definition at line 136 of file OgreCompositorInstance.h.

Referenced by TargetOperation().


The documentation for this class was generated from the following file: