28#ifndef __Ogre_Volume_Chunk_H__
29#define __Ogre_Volume_Chunk_H__
298 mChildren[0]->setChunkVisible(visible, applyToChildren);
301 mChildren[1]->setChunkVisible(visible, applyToChildren);
302 mChildren[2]->setChunkVisible(visible, applyToChildren);
303 mChildren[3]->setChunkVisible(visible, applyToChildren);
304 mChildren[4]->setChunkVisible(visible, applyToChildren);
305 mChildren[5]->setChunkVisible(visible, applyToChildren);
306 mChildren[6]->setChunkVisible(visible, applyToChildren);
307 mChildren[7]->setChunkVisible(visible, applyToChildren);
#define _OgreVolumeExport
A viewpoint from which the scene will be rendered.
Defines an instance of a discrete, movable object based on a Mesh.
A interface class defining a listener which can be used to receive notifications of frame events.
bool mVisible
Is this object visible?
static String DEFAULT_RESOURCE_GROUP_NAME
Default resource group name.
Manages the organisation and rendering of a 'scene' i.e.
Class representing a node in the scene graph.
SimpleRenderable()
Constructor.
Standard 3-dimensional vector.
Handles the WorkQueue management of the chunks.
virtual ~Chunk(void)
Destructor.
virtual void loadChildren(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
Loads the tree children of the current node.
virtual void doLoad(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
Actually loads the volume tree with all LODs.
bool mInvisible
Flag whether this node will never be shown.
virtual bool getVolumeVisible(void) const
Gets whether the volume mesh is visible.
virtual void load(SceneNode *parent, SceneManager *sceneManager, const String &filename, bool validSourceResult=false, MeshBuilderCallback *lodCallback=0, const String &resourceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
Loads a TextureSource volume scene from a config file.
virtual Chunk * createInstance(void)
Overridable factory method.
virtual void prepareGeometry(size_t level, OctreeNode *root, DualGridGenerator *dualGridGenerator, MeshBuilder *meshBuilder, const Vector3 &totalFrom, const Vector3 &totalTo)
Prepares the geometry of the chunk request.
bool isRoot
Whether this chunk is the root of the tree.
void setChunkVisible(const bool visible, const bool applyToChildren)
Sets the visibility of this chunk.
virtual void setMaterial(const String &matName)
Overridden from SimpleRenderable.
static ChunkHandler mChunkHandler
To handle the WorkQueue.
vector< constChunk * >::type VecChunk
A list of Chunks.
virtual void setDualGridVisible(const bool visible)
Shows the debug visualization entity of the dualgrid.
Entity * mOctree
The debug visualization of the octree.
SceneNode * mNode
To attach this node to.
virtual void setVolumeVisible(const bool visible)
Sets whether the volume mesh is visible.
Entity * mDualGrid
Holds the dualgrid debug visualization.
friend class ChunkHandler
So the actual loading functions can be called.
virtual Real getBoundingRadius() const
Overridden from MovableObject.
virtual void setOctreeVisible(const bool visible)
Shows the debug visualization entity of the octree.
virtual void load(SceneNode *parent, const Vector3 &from, const Vector3 &to, size_t level, const ChunkParameters *parameters)
Loads the volume mesh with all LODs.
virtual bool getDualGridVisible(void) const
Gets whether the debug visualization entity of the dualgrid is visible.
virtual void getChunksOfLevel(const size_t level, VecChunk &result) const
Gathers all visible chunks (containing triangles) of a specific LOD level.
ChunkTreeSharedData * mShared
Holds some shared data among all chunks of the tree.
virtual bool contributesToVolumeMesh(const Vector3 &from, const Vector3 &to) const
Whether the center of the given cube (from -> to) will contribute something to the total volume mesh.
virtual void setMaterialOfLevel(size_t level, const String &matName)
Sets the material of all chunks of a specific level in the tree.
virtual bool frameStarted(const FrameEvent &evt)
Overridden from FrameListener.
Real mError
Holds the error associated with this chunk.
virtual Real getSquaredViewDepth(const Camera *camera) const
Overridden from Renderable.
virtual void loadChunk(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
Loads a single chunk of the tree.
virtual void loadGeometry(MeshBuilder *meshBuilder, DualGridGenerator *dualGridGenerator, OctreeNode *root, size_t level, bool isUpdate)
Loads the actual geometry when the processing is done.
Chunk ** mChildren
The more detailed children chunks.
virtual const String & getMovableType(void) const
Overridden from MovableObject.
virtual bool getOctreeVisible(void) const
Gets whether the debug visualization entity of the octree is visible.
ChunkParameters * getChunkParameters(void)
Gets the parameters with which the chunktree got loaded.
static const String MOVABLE_TYPE_NAME
The type name.
Class for the generation of the DualGrid.
Callback class when the user needs information about the triangles of chunks of a LOD level.
Class to build up a mesh with vertices and indices.
A node in the volume octree.
Abstract class defining the density function.
struct Ogre::Volume::ChunkParameters ChunkParameters
Parameters for loading the volume.
struct Ogre::Volume::ChunkTreeSharedData ChunkTreeSharedData
Internal shared values of the chunks which are equal in the whole tree.
float Real
Software floating point type.
Struct containing information about a frame event.
Parameters for loading the volume.
bool createOctreeVisualization
Whether to create the octree debug visualization entity with false as default.
Source * src
The volume source.
SceneManager * sceneManager
The scenemanager to construct the entity with.
Real baseError
The smallest allowed geometric error of the highest LOD.
bool createDualGridVisualization
Whether to create the dualgrid debug visualization entity with false as default.
MeshBuilderCallback * lodCallback
Callback for a specific LOD level.
size_t createGeometryFromLevel
The first LOD level to create geometry for. For scenarios where the lower levels won't be visible any...
bool async
Whether to load the chunks async. if set to false, the call to load waits for the whole chunk....
Real skirtFactor
Factor for the skirt length generation.
Real errorMultiplicator
The error multiplicator per LOD level with 1.0 as default.
ChunkParameters(void)
Constructor.
Real maxScreenSpaceError
The maximum accepted screen space error when choosing the LOD levels to render.
Vector3 updateFrom
If an existing chunktree is to be partially updated, set this to the back lower left point of the (su...
Real scale
The scale of the volume with 1.0 as default.
Vector3 updateTo
If an existing chunktree is to be partially updated, set this to the front upper right point of the (...
Internal shared values of the chunks which are equal in the whole tree.
int chunksBeingProcessed
The amount of chunks being processed (== loading).
bool volumeVisible
Another visibility flag to be user setable.
bool dualGridVisible
Flag whether the dualgrid is visible or not.
bool octreeVisible
Flag whether the octree is visible or not.
ChunkTreeSharedData(const ChunkParameters *params)
Constructor.
~ChunkTreeSharedData(void)
Destructor.
ChunkParameters * parameters
The parameters with which the chunktree got loaded.