OGRE  1.9.0
OgreRenderSystemCapabilities.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __RenderSystemCapabilities__
29#define __RenderSystemCapabilities__
30
31// Precompiler options
32#include "OgrePrerequisites.h"
33#include "OgreString.h"
34#include "OgreStringConverter.h"
35#include "OgreStringVector.h"
36#include "OgreResource.h"
37#include "OgreLogManager.h"
38#include "OgreHeaderPrefix.h"
39
40// Because there are more than 32 possible Capabilities, more than 1 int is needed to store them all.
41// In fact, an array of integers is used to store capabilities. However all the capabilities are defined in the single
42// enum. The only way to know which capabilities should be stored where in the array is to use some of the 32 bits
43// to record the category of the capability. These top few bits are used as an index into mCapabilities array
44// The lower bits are used to identify each capability individually by setting 1 bit for each
45
46// Identifies how many bits are reserved for categories
47// NOTE: Although 4 bits (currently) are enough
48#define CAPS_CATEGORY_SIZE 4
49#define OGRE_CAPS_BITSHIFT (32 - CAPS_CATEGORY_SIZE)
50#define CAPS_CATEGORY_MASK (((1 << CAPS_CATEGORY_SIZE) - 1) << OGRE_CAPS_BITSHIFT)
51#define OGRE_CAPS_VALUE(cat, val) ((cat << OGRE_CAPS_BITSHIFT) | (1 << val))
52
53namespace Ogre
54{
61
72
75 // a is the category (which can be from 0 to 15)
76 // b is the value (from 0 to 27)
78 {
132
173
187
188 // ***** DirectX specific caps *****
191
192 // ***** GL Specific Caps *****
213 };
214
218 {
219 int major;
220 int minor;
222 int build;
223
225 {
226 major = minor = release = build = 0;
227 }
228
230 {
232 str << major << "." << minor << "." << release << "." << build;
233 return str.str();
234 }
235
236 void fromString(const String& versionString)
237 {
238 StringVector tokens = StringUtil::split(versionString, ".");
239 if(!tokens.empty())
240 {
241 major = StringConverter::parseInt(tokens[0]);
242 if (tokens.size() > 1)
243 minor = StringConverter::parseInt(tokens[1]);
244 if (tokens.size() > 2)
246 if (tokens.size() > 3)
247 build = StringConverter::parseInt(tokens[3]);
248 }
249
250 }
251 };
252
255 {
265 GPU_APPLE = 9, // Apple Software Renderer
267 GPU_MS_SOFTWARE = 11, // Microsoft software device
268 GPU_MS_WARP = 12, // Microsoft WARP (Windows Advanced Rasterization Platform) software device - http://msdn.microsoft.com/en-us/library/dd285359.aspx
269 GPU_ARM = 13, // For the Mali chipsets
271
274 };
275
282 {
283
284 public:
285
287 private:
294
296 static void initVendorStrings();
297
314
347
348
351
352 // Support for new shader stages in shader model 5.0
371
372
373
374 public:
377
378 virtual size_t calculateSize() const {return 0;}
379
381 void setDriverVersion(const DriverVersion& version)
382 {
383 mDriverVersion = version;
384 }
385
386 void parseDriverVersionFromString(const String& versionString)
387 {
388 DriverVersion version;
389 version.fromString(versionString);
390 setDriverVersion(version);
391 }
392
393
395 {
396 return mDriverVersion;
397 }
398
400 {
401 return mVendor;
402 }
403
405 {
406 mVendor = v;
407 }
408
410 void parseVendorFromString(const String& vendorString)
411 {
412 setVendor(vendorFromString(vendorString));
413 }
414
416 static GPUVendor vendorFromString(const String& vendorString);
419
421 {
422 if (mDriverVersion.major < v.major)
423 return true;
424 else if (mDriverVersion.major == v.major &&
425 mDriverVersion.minor < v.minor)
426 return true;
427 else if (mDriverVersion.major == v.major &&
428 mDriverVersion.minor == v.minor &&
429 mDriverVersion.release < v.release)
430 return true;
431 else if (mDriverVersion.major == v.major &&
432 mDriverVersion.minor == v.minor &&
433 mDriverVersion.release == v.release &&
434 mDriverVersion.build < v.build)
435 return true;
436 return false;
437 }
438
440 {
441 mNumWorldMatrices = num;
442 }
443
445 {
446 mNumTextureUnits = num;
447 }
448
453
458
464
466 {
467 return mNumWorldMatrices;
468 }
469
483 {
484 return mNumTextureUnits;
485 }
486
494 {
496 }
497
501 {
503 }
504
507 {
509 }
510
514 {
515 int cat = c >> OGRE_CAPS_BITSHIFT;
516 if(cat == CAPS_CATEGORY_GL || cat == CAPS_CATEGORY_D3D9)
517 return true;
518 return false;
519 }
520
524 {
525 int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT;
526 // zero out the index from the stored capability
527 mCapabilities[index] |= (c & ~CAPS_CATEGORY_MASK);
528 }
529
533 {
534 int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT;
535 // zero out the index from the stored capability
536 mCapabilities[index] &= (~c | CAPS_CATEGORY_MASK);
537 }
538
541 bool hasCapability(const Capabilities c) const
542 {
543 int index = (CAPS_CATEGORY_MASK & c) >> OGRE_CAPS_BITSHIFT;
544 // test against
545 if(mCapabilities[index] & (c & ~CAPS_CATEGORY_MASK))
546 {
547 return true;
548 }
549 else
550 {
551 return false;
552 }
553 }
554
557 void addShaderProfile(const String& profile)
558 {
559 mSupportedShaderProfiles.insert(profile);
560
561 }
562
565 void removeShaderProfile(const String& profile)
566 {
567 mSupportedShaderProfiles.erase(profile);
568 }
569
572 bool isShaderProfileSupported(const String& profile) const
573 {
574 return (mSupportedShaderProfiles.end() != mSupportedShaderProfiles.find(profile));
575 }
576
577
584
585
591
596
601
606
611
616
621
626
631
633 void setDeviceName(const String& name)
634 {
635 mDeviceName = name;
636 }
637
640 {
641 return mDeviceName;
642 }
643
649
654
659
664
669
674
679
684
689
691 {
692 mMaxPointSize = s;
693 }
694
696 {
697 return mMaxPointSize;
698 }
699
701 {
703 }
704
713 {
715 }
716
721
726
732
734 {
736 }
737
739 {
741 }
742
744 {
746 }
747
749 void setGeometryProgramNumOutputVertices(int numOutputVertices)
750 {
751 mGeometryProgramNumOutputVertices = numOutputVertices;
752 }
753
758
761 {
762 return mRenderSystemName;
763 }
764
766 {
768 }
769
772 {
773 mCategoryRelevant[cat] = relevant;
774 }
775
778 {
779 return mCategoryRelevant[cat];
780 }
781
782
783
785 void log(Log* pLog);
786
787 // Support for new shader stages in shader model 5.0
793
798
803
808
813
818
824
829
834
839
844
849
855
860
865
870
875
880
881 };
882
885} // namespace
886
887
888#include "OgreHeaderSuffix.h"
889
890#endif // __RenderSystemCapabilities__
891
#define _OgreExport
#define OGRE_CAPS_BITSHIFT
#define CAPS_CATEGORY_MASK
#define OGRE_CAPS_VALUE(cat, val)
void setFragmentProgramConstantBoolCount(ushort c)
The number of boolean constants fragment programs support.
bool getVertexTextureUnitsShared(void) const
Get whether the vertex texture units are shared with the fragment processor.
int mGeometryProgramNumOutputVertices
The number of vertices a geometry program can emit in a single run.
ushort getFragmentProgramConstantBoolCount(void) const
The number of boolean constants fragment programs support.
ushort getFragmentProgramConstantFloatCount(void) const
The number of floating-point constants fragment programs support.
const ShaderProfiles & getSupportedShaderProfiles() const
Returns a set of all supported shader profiles.
ushort getGeometryProgramConstantFloatCount(void) const
The number of floating-point constants geometry programs support.
void setMaxPointSize(Real s)
Maximum point screen size in pixels.
int mCapabilities[CAPS_CATEGORY_COUNT]
Stores the capabilities flags.
String getRenderSystemName(void) const
Get the identifier of the rendersystem from which these capabilities were generated.
void setVertexProgramConstantFloatCount(ushort c)
The number of floating-point constants vertex programs support.
void setTesselationDomainProgramConstantIntCount(ushort c)
The number of integer constants tesselation Domain programs support.
bool isShaderProfileSupported(const String &profile) const
Returns true if profile is in the list of supported profiles.
void setGeometryProgramConstantFloatCount(ushort c)
The number of floating-point constants geometry programs support.
bool getNonPOW2TexturesLimited(void) const
Are non-power of two textures limited in features?
bool mCategoryRelevant[CAPS_CATEGORY_COUNT]
Which categories are relevant.
ushort mVertexProgramConstantBoolCount
The number of boolean constants vertex programs support.
ushort mFragmentProgramConstantBoolCount
The number of boolean constants fragment programs support.
ushort mComputeProgramConstantFloatCount
The number of floating-point constants compute programs support.
void setRenderSystemName(const String &rs)
Set the identifier of the rendersystem from which these capabilities were generated.
ushort getGeometryProgramConstantIntCount(void) const
The number of integer constants geometry programs support.
void setMaxSupportedAnisotropy(Real s)
Set the maximum supported anisotropic filtering.
ushort mFragmentProgramConstantFloatCount
The number of floating-point constants fragment programs support.
bool isCategoryRelevant(CapabilitiesCategory cat)
Return whether a category is 'relevant' or not, ie will it be reported.
ushort mGeometryProgramConstantFloatCount
The number of floating-point constants geometry programs support.
void parseVendorFromString(const String &vendorString)
Parse and set vendor.
void setComputeProgramConstantIntCount(ushort c)
The number of integer constants compute programs support.
void setCategoryRelevant(CapabilitiesCategory cat, bool relevant)
Mark a category as 'relevant' or not, ie will it be reported.
Real getMaxPointSize(void) const
Maximum point screen size in pixels.
static GPUVendor vendorFromString(const String &vendorString)
Convert a vendor string to an enum.
void setGeometryProgramConstantIntCount(ushort c)
The number of integer constants geometry programs support.
bool mVertexTextureUnitsShared
Are vertex texture units shared with fragment processor?
ushort mNumTextureUnits
The number of texture units available.
bool mNonPOW2TexturesLimited
Are non-POW2 textures feature-limited?
ushort mStencilBufferBitDepth
The stencil buffer bit depth.
void setGeometryProgramNumOutputVertices(int numOutputVertices)
Set the number of vertices a single geometry program run can emit.
ShaderProfiles mSupportedShaderProfiles
The list of supported shader profiles.
ushort mTesselationDomainProgramConstantFloatCount
The number of floating-point constants tesselation Domain programs support.
ushort getTesselationHullProgramConstantBoolCount(void) const
The number of boolean constants fragment programs support.
bool isCapabilityRenderSystemSpecific(const Capabilities c) const
Returns true if capability is render system specific.
ushort mTesselationHullProgramConstantBoolCount
The number of boolean constants tesselation Hull programs support.
ushort getTesselationHullProgramConstantIntCount(void) const
The number of integer constants fragment programs support.
void setVertexProgramConstantBoolCount(ushort c)
The number of boolean constants vertex programs support.
ushort mTesselationDomainProgramConstantIntCount
The number of integer constants tesselation Domain programs support.
ushort getNumMultiRenderTargets(void) const
The number of simultaneous render targets supported.
ushort mNumWorldMatrices
The number of world matrices available.
void setDriverVersion(const DriverVersion &version)
Set the driver version.
String mRenderSystemName
The identifier associated with the render system for which these capabilities are valid.
static String vendorToString(GPUVendor v)
Convert a vendor enum to a string.
ushort getNumVertexTextureUnits(void) const
Get the number of vertex texture units supported.
void setVertexTextureUnitsShared(bool shared)
Set whether the vertex texture units are shared with the fragment processor.
DriverVersion mDriverVersion
This is used to build a database of RSC's if a RSC with same name, but newer version is introduced,...
Real mMaxSupportedAnisotropy
The maximum supported anisotropy.
ushort getTesselationDomainProgramConstantFloatCount(void) const
The number of floating-point constants fragment programs support.
ushort getVertexProgramConstantBoolCount(void) const
The number of boolean constants vertex programs support.
void setTesselationDomainProgramConstantFloatCount(ushort c)
The number of floating-point constants tesselation Domain programs support.
ushort getComputeProgramConstantIntCount(void) const
The number of integer constants fragment programs support.
ushort mGeometryProgramConstantIntCount
The number of integer constants vertex geometry support.
void removeShaderProfile(const String &profile)
Remove a given shader profile, if present.
String getDeviceName() const
gets the device name for render system
Real getMaxSupportedAnisotropy()
Get the maximum supported anisotropic filtering.
ushort getComputeProgramConstantBoolCount(void) const
The number of boolean constants fragment programs support.
ushort getNumTextureUnits(void) const
Returns the number of texture units the current output hardware supports.
ushort mGeometryProgramConstantBoolCount
The number of boolean constants vertex geometry support.
ushort mComputeProgramConstantBoolCount
The number of boolean constants compute programs support.
ushort mFragmentProgramConstantIntCount
The number of integer constants fragment programs support.
void setNonPOW2TexturesLimited(bool l)
Non-POW2 textures limited.
ushort getFragmentProgramConstantIntCount(void) const
The number of integer constants fragment programs support.
void parseDriverVersionFromString(const String &versionString)
void setComputeProgramConstantFloatCount(ushort c)
The number of floating-point constants compute programs support.
ushort getGeometryProgramConstantBoolCount(void) const
The number of boolean constants geometry programs support.
ushort mNumMultiRenderTargets
The number of simultaneous render targets supported.
void setTesselationDomainProgramConstantBoolCount(ushort c)
The number of boolean constants tesselation Domain programs support.
ushort mVertexProgramConstantIntCount
The number of integer constants vertex programs support.
ushort getTesselationDomainProgramConstantBoolCount(void) const
The number of boolean constants fragment programs support.
ushort mNumVertexBlendMatrices
The number of matrices available for hardware blending.
ushort getTesselationHullProgramConstantFloatCount(void) const
The number of floating-point constants fragment programs support.
void setFragmentProgramConstantIntCount(ushort c)
The number of integer constants fragment programs support.
ushort mTesselationHullProgramConstantFloatCount
The number of floating-point constants tesselation Hull programs support.
ushort mTesselationDomainProgramConstantBoolCount
The number of boolean constants tesselation Domain programs support.
ushort mVertexProgramConstantFloatCount
The number of floating-point constants vertex programs support.
void setNumVertexTextureUnits(ushort n)
Set the number of vertex texture units supported.
ushort getVertexProgramConstantIntCount(void) const
The number of integer constants vertex programs support.
void setTesselationHullProgramConstantBoolCount(ushort c)
The number of boolean constants tesselation Domain programs support.
ushort mComputeProgramConstantIntCount
The number of integer constants compute programs support.
void setVertexProgramConstantIntCount(ushort c)
The number of integer constants vertex programs support.
void setTesselationHullProgramConstantIntCount(ushort c)
The number of integer constants tesselation Domain programs support.
void unsetCapability(const Capabilities c)
Remove a capability flag.
bool isDriverOlderThanVersion(DriverVersion v) const
void setComputeProgramConstantBoolCount(ushort c)
The number of boolean constants compute programs support.
ushort getTesselationDomainProgramConstantIntCount(void) const
The number of integer constants fragment programs support.
bool hasCapability(const Capabilities c) const
Checks for a capability.
ushort getNumVertexBlendMatrices(void) const
Returns the number of matrices available to hardware vertex blending for this rendering system.
ushort getComputeProgramConstantFloatCount(void) const
The number of floating-point constants fragment programs support.
ushort mNumVertexTextureUnits
The number of vertex texture units supported.
void setFragmentProgramConstantFloatCount(ushort c)
The number of floating-point constants fragment programs support.
ushort mTesselationHullProgramConstantIntCount
The number of integer constants tesselation Hull programs support.
int getGeometryProgramNumOutputVertices(void) const
Get the number of vertices a single geometry program run can emit.
void setTesselationHullProgramConstantFloatCount(ushort c)
The number of floating-point constants tesselation Hull programs support.
void setCapability(const Capabilities c)
Adds a capability flag.
void setNumMultiRenderTargets(ushort num)
The number of simultaneous render targets supported.
ushort getVertexProgramConstantFloatCount(void) const
The number of floating-point constants vertex programs support.
ushort getStencilBufferBitDepth(void) const
Determines the bit depth of the hardware accelerated stencil buffer, if supported.
void log(Log *pLog)
Write the capabilities to the pass in Log.
void setGeometryProgramConstantBoolCount(ushort c)
The number of boolean constants geometry programs support.
void setDeviceName(const String &name)
sets the device name for Render system
void addShaderProfile(const String &profile)
Adds the profile to the list of supported profiles.
String mDeviceName
The name of the device as reported by the render system.
static int parseInt(const String &val, int defaultValue=0)
Converts a String to a whole number.
static vector< String >::type split(const String &str, const String &delims="\t\n ", unsigned int maxSplits=0, bool preserveDelims=false)
Returns a StringVector that contains all the substrings delimited by the characters in the passed del...
StringStream StrStreamType
Definition OgreString.h:78
vector< String >::type StringVector
Capabilities
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a,...
CapabilitiesCategory
Enumerates the categories of capabilities.
GPUVendor
Enumeration of GPU vendors.
@ RSC_VERTEX_PROGRAM
Supports vertex programs (vertex shaders)
@ RSC_TWO_SIDED_STENCIL
Supports separate stencil updates for both front and back faces.
@ RSC_SCISSOR_TEST
Supports performing a scissor test to exclude areas of the screen.
@ RSC_TEXTURE_COMPRESSION_PVRTC
Supports compressed textures in the PVRTC format.
@ RSC_MIPMAP_LOD_BIAS
Supports mipmap LOD biasing.
@ RSC_CAN_GET_COMPILED_SHADER_BUFFER
Supports using vertex buffers for instance data.
@ RSC_STENCIL_WRAP
Supports wrapping the stencil value at the range extremeties.
@ RSC_FRAGMENT_PROGRAM
Supports fragment programs (pixel shaders)
@ RSC_MRT_DIFFERENT_BIT_DEPTHS
Supports MRTs with different bit depths.
@ RSC_POINT_EXTENDED_PARAMETERS_ARB
Support for point parameters ARB implementation.
@ RSC_TEXTURE_COMPRESSION_ETC2
Supports compressed textures in the ETC2 format.
@ RSC_TEXTURE_COMPRESSION_ETC1
Supports compressed textures in the ETC1 format.
@ RSC_VAO
Support for Vertex Array Objects (VAOs)
@ RSC_VBO
Supports hardware vertex and index buffers.
@ RSC_VERTEX_FORMAT_UBYTE4
Supports the VET_UBYTE4 vertex element type.
@ RSC_TEXTURE_FLOAT
Supports float textures and render targets.
@ RSC_ADVANCED_BLEND_OPERATIONS
Supports Blending operations other than +.
@ RSC_AUTOMIPMAP
Supports generating mipmaps in hardware.
@ RSC_TESSELATION_HULL_PROGRAM
Supports hardware tesselation hull programs.
@ RSC_ANISOTROPY
Supports anisotropic texture filtering.
@ RSC_PERSTAGECONSTANT
Is DirectX feature "per stage constants" supported.
@ RSC_TEXTURE_COMPRESSION_BC6H_BC7
Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0)
@ RSC_FIXED_FUNCTION
Supports fixed-function pipeline.
@ RSC_FBO_ATI
Support for Frame Buffer Objects ATI implementation (ARB FBO is higher precedence)
@ RSC_PBUFFER
Support for PBuffer.
@ RSC_TEXTURE_COMPRESSION
Supports compressed textures.
@ RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL
Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's.
@ RSC_SEPARATE_SHADER_OBJECTS
Support for Separate Shader Objects.
@ RSC_HWRENDER_TO_TEXTURE
Supports hardware render-to-texture (bigger than framebuffer)
@ RSC_HWOCCLUSION
Supports hardware occlusion queries.
@ RSC_USER_CLIP_PLANES
Supports user clipping planes.
@ RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE
Supports using the MAIN depth buffer for RTTs.
@ RSC_POINT_SPRITES
Supports basic point sprite rendering.
@ RSC_ATOMIC_COUNTERS
Supports asynchronous hardware occlusion queries.
@ RSC_INFINITE_FAR_PLANE
Supports infinite far plane projection.
@ RSC_TEXTURE_COMPRESSION_ATC
Supports compressed textures in the ATC format.
@ RSC_FBO
Support for Frame Buffer Objects (FBOs)
@ RSC_FBO_ARB
Support for Frame Buffer Objects ARB implementation (regular FBO is higher precedence)
@ RSC_TEXTURE_COMPRESSION_DXT
Supports compressed textures in the DXT/ST3C formats.
@ RSC_RTT_SEPARATE_DEPTHBUFFER
Supports a separate depth buffer for RTTs. D3D 9 & 10, OGL w/FBO (RSC_FBO implies this flag)
@ RSC_HWSTENCIL
Supports hardware stencil buffer.
@ RSC_VERTEX_TEXTURE_FETCH
Supports vertex texture fetch.
@ RSC_CUBEMAPPING
Supports cube mapping.
@ RSC_HWOCCLUSION_ASYNCHRONOUS
Supports asynchronous hardware occlusion queries.
@ RSC_VERTEX_BUFFER_INSTANCE_DATA
Supports using vertex buffers for instance data.
@ RSC_DOT3
Supports fixed-function DOT3 texture blend.
@ RSC_ALPHA_TO_COVERAGE
Supports Alpha to Coverage (A2C)
@ RSC_SHADER_SUBROUTINE
Supports dynamic linkage/shader subroutine.
@ RSC_HWRENDER_TO_VERTEX_BUFFER
Supports rendering to vertex buffers.
@ RSC_TEXTURE_COMPRESSION_VTC
Supports compressed textures in the VTC format.
@ RSC_NON_POWER_OF_2_TEXTURES
Supports non-power of two textures.
@ RSC_POINT_EXTENDED_PARAMETERS_EXT
Support for point parameters EXT implementation.
@ RSC_TEXTURE_COMPRESSION_BC4_BC5
Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0)
@ RSC_TESSELATION_DOMAIN_PROGRAM
Supports hardware tesselation domain programs.
@ RSC_GEOMETRY_PROGRAM
Supports hardware geometry programs.
@ RSC_GL1_5_NOHWOCCLUSION
Support for GL 1.5 but without HW occlusion workaround.
@ RSC_TEXTURE_1D
Supports 1d textures.
@ RSC_TEXTURE_3D
Supports 3d (volume) textures.
@ RSC_GL1_5_NOVBO
Supports OpenGL version 1.5.
@ RSC_POINT_EXTENDED_PARAMETERS
Supports extra point parameters (minsize, maxsize, attenuation)
@ RSC_32BIT_INDEX
Supports 32bit hardware index buffers.
@ RSC_COMPUTE_PROGRAM
Supports hardware compute programs.
@ CAPS_CATEGORY_COUNT
Placeholder for max value.
@ GPU_VENDOR_COUNT
placeholder
RenderSysAllocatedObject RenderSysAlloc
float Real
Software floating point type.
_StringBase String
unsigned short ushort
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the cu...
void fromString(const String &versionString)
std::set< T, P, A > type